![]() ![]() * Daz Genesis high detail textures can be as large as 4K. Detail comparison: Instructions: Step 1: Output the other missing textures such as the bump, glossiness, roughness, and specular maps from Daz3D. On the right, the character is aptly supplied with the diffuse, specular, and bump textures taken from iClone 7.21 Batch Load Textures function. ![]() Before & after comparison: On the left, the character has only the diffuse texture taken from 3DXchange Convert to Non-standard function. iClone 7.21's new Batch Load & Save Textures uses designated texture naming conventions to efficiently fulfill this need. Some packs do not even export the normal map, needing additional steps to find the said texture. For example, the G3 and G8 default characters do not export with bump and specular maps. ![]() ![]() Batch Load Texture Mechanism - iClone Design concept: Exported Daz 3D characters in FBX format are not equipped with a complete set of textures for skin, oral cavity, fingers, and eyes. New Modify > Material > Load Material Profile for Daz Genesis can be used to apply the proper material presets to Daz Genesis character If iClone-optimized material settings fail to apply, resort to manual assignment instead. Before & After comparison: v7.2 vs v.7.21: 3DXchange auto-convert to non-standard character in iClone. A new pop-up message will appear when a Daz Genesis Character (*.fbx) is imported. Automatic Material Assignment and Batch Load Texture Mechanism 1. Automatic Material Assignment - 3DXchange The iClone-optimized material settings for Daz Genesis characters will now be applied automatically when using the Import FBX > Auto-convert to Non-standard Character workflow. ![]()
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